Fusion 360 Basics
Class outline and student handout.
Fusion 360 Basics Class Outline
Fusion 360 Basics: From Sketch to Solid
- Length: 90 minutes
- Level: complete beginner, no CAD experience required
- Prerequisites: Fusion 360 installed and a free account created (see Appendix A)
- Student handout: see Student Handout in this chapter
Class flow at a glance
| Time | Section | Length |
|---|---|---|
| 0:00 | Welcome and UI orientation | 10 min |
| 0:10 | Sketching fundamentals | 25 min |
| 0:35 | Extrude and fillet | 15 min |
| 0:50 | Sketching on faces and cutting | 20 min |
| 1:10 | Guided project: phone stand | 15 min |
| 1:25 | Wrap-up and next steps | 5 min |
Before class: setup email
Send this to registered students one week before class and again the day before:
Subject: Fusion 360 Class Prep: Please Do This Before Class
Hi! Looking forward to seeing you at the Fusion 360 Basics class. To make the most of our 90 minutes together, please complete these two steps before you arrive:
- Create a free Autodesk account at https://www.autodesk.com/products/fusion-360/personal. Choose the "Personal Use" license (free for hobbyists and non-commercial use). You'll need a valid email address.
- Download and install Fusion 360. After creating your account, download the installer, run it and sign in with your new account. Open Fusion 360 once to make sure it loads (it may take a minute the first time).
If you get stuck, no worries: arrive 15 minutes early and we'll help you get set up.
Bring: a laptop with a mouse. Fusion 360 works with a trackpad, but a mouse makes 3D navigation much easier.
Section 1: Welcome and UI orientation (10 min)
Opening (2 min)
Start with a finished model on screen: something simple but impressive, like a custom bracket or enclosure that was 3D printed.
Key point: "This was made entirely in Fusion 360, starting from a blank canvas. By the end of today, you'll understand every technique that went into making it."
Set expectations
- This is a hands-on class. We build together, step by step.
- If you fall behind, raise your hand. It's a small group; nobody gets left behind.
- The goal isn't to memorize buttons. It's to understand the workflow: sketch a shape, then turn it into a 3D object.
- We'll make mistakes on purpose. Undo (Cmd+Z or Ctrl+Z) is your best friend.
UI tour (8 min)
Walk through these with everyone's Fusion 360 open.
The toolbar (top)
- Point out the major sections: Solid, Surface, Sheet Metal.
- "Today we live in the Solid section. That's where most beginners spend their time."
- Highlight just three tools: Create Sketch, Extrude and Fillet. "These three tools can build an astonishing number of things."
The browser panel (left)
- "This is your model's table of contents. Every sketch and body shows up here."
- Show how to expand and collapse items, and how to toggle visibility (the eye icon).
- "Don't worry about understanding everything here yet. Just know it exists."
The timeline (bottom)
- "Fusion records every step you take, like a history. Each icon is an operation, and you can go back and edit any step."
- "This is one of Fusion's superpowers, but we won't dig into it today."
- Orbit: middle mouse button (or Shift + middle mouse)
- Pan: middle mouse button + Shift
- Zoom: scroll wheel
- Home view: click the house icon on the view cube (top right)
Practice moment: "Everyone orbit around. Zoom in and out. Pan left and right. If you ever get lost and your model disappears, click the house icon to reset your view."
Section 2: Sketching fundamentals (25 min)
Why sketching matters (2 min)
Key concept: "Everything in Fusion 360 starts as a 2D sketch. You draw a flat shape, then you pull it into 3D. The quality of your 3D model depends on the quality of your sketch. This is the most important section of the class."
Analogy: "Think of a cookie cutter. The sketch is the cutter shape. Extruding is pressing it into the dough. If your cutter shape is sloppy, your cookie is sloppy."
Starting a sketch (3 min)
- Click Create Sketch in the toolbar.
- Fusion asks you to pick a plane; three planes appear (XY, XZ, YZ).
- "For now, always pick the bottom plane (XZ). It's the one that looks like a floor."
- Click the XZ plane.
What just happened: "You're now in sketch mode. The toolbar changed: you have sketch tools like Line, Rectangle and Circle, and a grid appeared. That's your sketching surface."
Common mistake to head off: "You'll know you're in sketch mode because you see 'Finish Sketch' in the toolbar. If you try to draw and nothing happens, check whether you're actually in a sketch."
Drawing basic shapes (8 min)
Rectangle
- Click Rectangle, then 2-Point Rectangle.
- Click once near the origin to place the first corner.
- Move the mouse and click again to place the opposite corner.
- "Don't worry about exact size yet. Just get a rectangle on screen."
Add dimensions:
- Click Sketch Dimension (or press D).
- Click one side of the rectangle, then click to place the dimension.
- Type
60and press Enter. That side is now 60 mm. - Repeat for the other side:
40.
Key concept: constrained vs unconstrained
- "See how the lines turned from blue to black? Blue means 'I can still move.' Black means 'I'm locked in place.' That's called being fully constrained."
- "A fully constrained sketch is the goal. Your shape is completely defined; nothing is ambiguous."
- Grab a corner and try to drag it: "See? It doesn't move."
Show what unconstrained looks like:
- Undo back to before the dimensions.
- Drag a corner: "It moves freely, because Fusion doesn't know how big you want it."
- Re-add the dimensions.
Circle
- Click Circle, then Center Diameter Circle.
- Click to place the center.
- Move outward and click, or type a diameter.
- Add a dimension:
20.
Practice moment (2 min): "Delete everything in your sketch (Ctrl+A to select all, then Delete). Now draw an 80 mm x 50 mm rectangle on your own. When you're done, your lines should be black. Raise your hand if they're still blue."
Constraints: the big three (5 min)
"Dimensions control size. Constraints control relationships between things."
Coincident: "These two points are the same point."
- Draw two separate lines.
- Click Constraints, then Coincident.
- Click the endpoint of one line, then the endpoint of the other. They snap together.
Horizontal/Vertical: "This line must be perfectly flat or perfectly upright."
- Draw a slightly tilted line and apply the Horizontal constraint. It snaps level.
Equal: "These two things must be the same size."
- Draw two circles of different sizes and apply the Equal constraint. They match.
Key point: "You won't often apply constraints by hand. Fusion applies them automatically as you draw: a line that looks horizontal is made horizontal. Knowing they exist helps you understand why things snap, and how to fix a sketch that misbehaves."
Finish the sketch (2 min)
- Click Finish Sketch (green checkmark in the toolbar, or right-click and choose Finish Sketch).
- "You're back in 3D space. Your sketch still exists; see it in the browser panel."
Common mistake to head off: "Always finish your sketch before you extrude. If Extrude is grayed out, you're probably still in a sketch."
Section 3: Extrude and fillet (15 min)
Extrude: pulling 2D into 3D (10 min)
Key concept: "Extrude takes a closed 2D shape and stretches it into the third dimension. It's the most-used tool in Fusion 360."
Basic extrude
- Click Extrude (or press E).
- Click your rectangle sketch; it highlights in blue.
- Drag the arrow upward, or type
20in the distance field. - Click OK.
Pause and celebrate: "You just made your first 3D solid. Orbit around it. It's a real object now."
Symmetric extrude
- Undo the extrude.
- Click Extrude again and select the rectangle.
- Change Direction from "One Side" to Symmetric.
- Type
20(10 mm each way, 20 mm total). - Click OK.
Why it matters: "Symmetric extrude builds equally above and below the sketch plane. It keeps your model centered, which makes later steps easier. Get in the habit."
What about that circle?
If the sketch has both a rectangle and a circle: "When you hover over the sketch during Extrude, Fusion highlights individual regions, not the whole sketch. You can pick the rectangle without the circle, or both."
Fillet: rounding edges (5 min)
Key concept: "Fillet rounds off sharp edges. It takes five seconds and makes everything look far more professional."
- Click Fillet (in the Modify menu, or press F).
- Click an edge of the box.
- Type
3for a 3 mm radius. - Click OK.
The "wow" moment: "One rounded edge and it already looks like a real product instead of a blocky box."
Let them experiment (2 min): "Try different edges, a bigger radius, or several edges at once (keep clicking edges before you hit OK). What happens if the radius is too big?"
Common mistake to head off: "If Fusion gives you an error when filleting, the radius is probably too large for the shape. Make it smaller."
Section 4: Sketching on faces and cutting (20 min)
The key concept (2 min)
"So far you've sketched on a flat plane in empty space. You can also sketch directly on the face of a 3D object. That's how you add holes, pockets, slots and engravings."
Sketch on a face (8 min)
- Click Create Sketch.
- Instead of a plane, click the top face of your box.
- "You're sketching on the surface of your object now."
Draw a circle on the top face:
- Select Circle.
- Click on the top face to place the center.
- Type
10for a 10 mm diameter. - Optionally add dimensions to position it from the edges.
- Finish Sketch.
Extrude as cut (8 min)
- Click Extrude.
- Click the circle on the top face.
- Drag the arrow down into the box (or type a negative value such as
-10). - Check that Operation says Cut. "Fusion usually suggests Cut when you extrude into a body, but always double-check."
- Click OK.
Pause and orbit: "You just made a pocket in your box. Orbit underneath: it's a real pocket, not a mark on the surface."
The concept landing: "This is the core Fusion workflow: sketch, extrude, sketch on a face, cut. Repeat that cycle to add detail. Holes, pockets, slots and channels are all extrude-as-cut from a sketch on a face."
Try a second cut (5 min)
- Create Sketch on a side face of the box.
- Draw a rectangle, about 30 mm x 5 mm, near the bottom.
- Finish Sketch.
- Extrude as a cut going through the box: in the Extent menu choose All instead of typing a distance. "This cuts all the way through, however thick the box is."
- Click OK.
Result: "A box with a pocket on top and a slot through the side. That's already a useful part: a cable organizer, a bracket, a pen holder."
Section 5: Guided project: phone stand (15 min)
Build a simple angled phone stand that ties together sketch, extrude, sketch on face, cut and fillet. Show a picture or a printed example of the finished stand first so students know where they're heading.
Step 1: Base (3 min)
- Create Sketch on the XZ plane (the floor).
- Draw a rectangle:
70 mm x 80 mm. - Finish Sketch.
- Extrude symmetrically:
10 mm(5 mm each way).
Result: a flat base, 70 x 80 x 10 mm.
Step 2: Back support (3 min)
- Create Sketch on the back face of the base (the 70 mm x 10 mm face).
- Draw a rectangle from the top-left corner of the face:
70 mm wide x 60 mm tall. Use a coincident constraint or simply start at the corner. - Finish Sketch.
- Extrude
10 mmaway from the base.
Result: an L shape, the base with a tall back wall.
Step 3: Phone slot (3 min)
- Create Sketch on the top face of the base.
- Draw a rectangle near the back wall:
50 mm x 4 mm, about 5 mm from the back face. - Finish Sketch.
- Extrude as Cut:
-8 mm. That leaves a 2 mm floor, so it's a slot and not a hole.
Result: a slot for the bottom edge of the phone.
Step 4: Fillet the edges (2 min)
- Click Fillet.
- Select the top edges of the back support, radius
5 mm. - Click OK.
- Optionally fillet the outer bottom edges of the base:
3 mm.
Result: a finished-looking phone stand.
Step 5: Make it yours (4 min, if time allows)
- Charging cable hole: sketch a circle on the back face behind the slot and cut through.
- Change the size: wider for a tablet, narrower for a small phone.
- More fillets: round every sharp edge.
If you're running behind, skip Step 5. The stand is complete at Step 4.
Section 6: Wrap-up and next steps (5 min)
Celebrate what they built
"Look at the timeline. Count the steps. You went from an empty canvas to a working object with four core tools: sketch, extrude, cut and fillet."
The workflow
Write this on the board or show it on screen:
1. SKETCH a 2D shape
2. EXTRUDE it into 3D
3. SKETCH on a face
4. CUT to add detail
5. FILLET to finish
6. Repeat 3 to 5 until done
"This workflow handles most of what you'll ever want to model."
Show the timeline superpower
- Double-click an early step in the timeline, such as the first sketch.
- Change a dimension and press Enter. The whole model updates.
"Every step remembers how it relates to the steps before it. Change one dimension and the model adapts. That's parametric modeling, and it's a topic for next time."
What to learn next
- Components: organizing multi-part models (essential for assemblies)
- User parameters: named variables that drive your dimensions
- Patterns: circular and rectangular repeats
- Joints: connecting components so they move realistically
- Export for 3D printing: File, Export, STL
Resources
- Product Design Online (YouTube): excellent beginner Fusion 360 tutorials
- Autodesk's official tutorials: built into Fusion 360 under the "?" menu
- r/Fusion360: an active Reddit community
- Waukesha Makerspace: come in and practice; members are happy to help
Tease the next class
"If there's interest, the next class would cover components, user parameters and multi-part assemblies: designing things that fit together."
Instructor notes
Before-class checklist
- Confirm every student got the setup email.
- Have a backup laptop with Fusion 360 ready, in case someone can't install.
- Bring 2 or 3 USB mice as loaners.
- Test the projector. Fusion's UI is small; increase UI scaling if projecting (Preferences, General, UI Scale).
- Bring a 3D-printed phone stand as a prop.
- Pre-build the phone stand in Fusion 360 so you can refer to it if something goes wrong live.
Pacing tips
- Section 2 (sketching) will feel slow, and it's worth every minute. Students who understand sketching sail through the rest; students who don't struggle with everything after it.
- Section 5 is your pressure valve. If you're behind, skip the phone slot and build just the base, back and fillets. If you're ahead, add the charging hole and extra fillets.
- Build in recovery time. A few students will get lost at some point. Walk behind the screens now and then and help them catch up without stopping the class.
Common student problems
| Problem | Cause | Fix |
|---|---|---|
| "I can't see my sketch" | The view is edge-on to the sketch plane | Click Home on the view cube, or "Look At" on the sketch in the browser |
| "Extrude is grayed out" | Still inside a sketch | Click Finish Sketch first |
| "My extrude didn't cut" | Operation was New Body or Join | Undo, redo the extrude, set Operation to Cut |
| "My sketch lines are still blue" | Sketch not fully constrained | Add dimensions or constraints. For this class it still extrudes |
| "I can't select the face" | Clicking an edge instead of a face | Zoom in and hover until the face highlights |
| "My model disappeared" | A body got hidden, or the view zoomed too far | Check the eye icons in the browser panel, or click Home |
| "I made two bodies by accident" | Extrude created a new body instead of joining or cutting | Undo and redo with the right Operation |
If you're short on time
- Skip the second cut in Section 4 (saves 5 minutes).
- Build only the base, back wall and fillets for the phone stand (saves 5 minutes).
- Show just one fillet example (saves 2 minutes).
If you have extra time
- Let students customize their stand (charging hole, rounded back, wider base).
- Show how to export an STL and send it to one of the makerspace's 3D printers (students need a check-off before printing on their own).
- Demo the Revolve tool: sketch a profile and spin it around an axis to make a bowl or vase.
- Let students start a second object of their choice with your help.
Appendix A: Pre-class setup
System requirements
- OS: Windows 10 or 11, or macOS 11 or later
- RAM: 4 GB minimum, 8 GB recommended
- Graphics: a dedicated GPU helps but is not required
- Internet: required for sign-in and setup
- Mouse: strongly recommended (a 3-button mouse is ideal)
Installation
- Go to https://www.autodesk.com/products/fusion-360/personal.
- Click "Get Started" or "Download Free".
- Create an Autodesk account, or sign in.
- Choose "Personal Use" as the license type.
- Download the installer for your operating system.
- Run it. It downloads more components, which can take 5 to 10 minutes.
- Launch Fusion 360 and sign in.
Troubleshooting
- "I don't see the free option": look for "Personal Use" or "Hobbyist". Autodesk changes the signup flow often, but the free license is still offered.
- "It's asking me to pay": you may have started a trial by accident. Go back to the personal-use page above and register the free license.
- "It's really slow": close other programs. On older machines, lower the graphics settings (Preferences, General, Graphics Driver).
Appendix B: Keyboard shortcuts
Print and hand out, or show on a second screen.
| Shortcut | Action |
|---|---|
| S | Search (find any tool by name) |
| L | Line |
| C | Circle |
| R | Rectangle |
| D | Sketch Dimension |
| E | Extrude |
| F | Fillet |
| Q | Push/Pull |
| M | Move/Copy |
| Cmd+Z / Ctrl+Z | Undo |
| Cmd+Shift+Z / Ctrl+Y | Redo |
| Middle mouse | Orbit |
| Shift + middle mouse | Pan |
| Scroll wheel | Zoom |
Tip: press S and type a tool's name. It's the fastest way to find anything when you forget where a button lives.
Appendix C: Phone stand dimensions
For students who need to catch up or rebuild at home.
BASE
Width: 70 mm
Depth: 80 mm
Height: 10 mm (symmetric extrude)
BACK SUPPORT
Width: 70 mm (same as base)
Height: 60 mm
Depth: 10 mm (extruded from the back face)
PHONE SLOT
Width: 50 mm (centered on the base)
Depth: 4 mm
Cut: 8 mm deep (leaves a 2 mm floor)
Position: 5 mm from the back wall
FILLETS
Back support top edges: 5 mm
Base bottom edges: 3 mm (optional)
Student Handout
The take-home cheat sheet for the Fusion 360 Basics class. The same sheet is in the Digital Fabrication book as the Fusion 360 Cheat Sheet.
The core workflow
You will repeat this for almost everything you build in Fusion 360:
1. SKETCH a 2D shape on a plane or face
2. EXTRUDE it into 3D (add material)
3. SKETCH on a face of your 3D object
4. CUT to remove material (extrude inward)
5. FILLET to round edges and finish
6. Repeat steps 3 to 5 to add detail
Keyboard shortcuts
| Shortcut | Action |
|---|---|
| S | Search (find any tool by name) |
| L | Line |
| C | Circle |
| R | Rectangle |
| D | Sketch Dimension |
| E | Extrude |
| F | Fillet |
| Q | Push/Pull |
| M | Move/Copy |
| Ctrl+Z / Cmd+Z | Undo |
Tip: press S and type a tool's name. It's the fastest way to find anything.
Mouse navigation
| Action | Control |
|---|---|
| Orbit | Middle mouse button |
| Pan | Shift + middle mouse button |
| Zoom | Scroll wheel |
| Reset view | Click the house icon on the view cube (top right) |
The class project: phone stand
Dimensions are included so you can rebuild it at home.
Step 1: Base
- Create Sketch on the XZ plane (the floor).
- Draw a rectangle: 70 mm x 80 mm.
- Finish Sketch.
- Extrude (Symmetric): 10 mm.
Step 2: Back support
- Create Sketch on the back face (the 70 mm x 10 mm face).
- Draw a rectangle from the top-left corner: 70 mm wide x 60 mm tall.
- Finish Sketch.
- Extrude: 10 mm, away from the base.
Step 3: Phone slot
- Create Sketch on the top face of the base.
- Draw a rectangle: 50 mm x 4 mm, 5 mm from the back wall.
- Finish Sketch.
- Extrude as Cut: -8 mm (leaves a 2 mm floor).
Step 4: Fillet
- Select Fillet (or press F).
- Click the top edges of the back support, radius 5 mm.
- Optionally fillet the bottom edges of the base: 3 mm.
Dimensions
BASE: 70 x 80 x 10 mm
BACK SUPPORT: 70 x 60 x 10 mm
PHONE SLOT: 50 x 4 mm, 8 mm deep cut
FILLETS: 5 mm (top), 3 mm (bottom)
Stuck? Check here first
| Problem | Fix |
|---|---|
| Can't see my sketch | Click the Home icon on the view cube |
| Extrude is grayed out | Click Finish Sketch first |
| Extrude didn't cut | Undo, redo the extrude, set Operation to Cut |
| Sketch lines are still blue | Add dimensions to fully constrain it (it still works if you don't) |
| Can't select a face | Zoom in and hover until the face highlights, not an edge |
| Model disappeared | Check the eye icons in the browser panel (left side) |
What to learn next
- Components: organizing multi-part models
- User parameters: named variables for dimensions
- Patterns: repeat features in circles or grids
- STL export: File, Export, STL to 3D print your designs
Resources
- Product Design Online (YouTube): excellent beginner Fusion 360 tutorials
- r/Fusion360: Reddit community for questions and inspiration
- Waukesha Makerspace: come in and practice. Find upcoming classes at https://waukeshamakers.com.